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    Here's the pitch...

    I read an interesting article on gamespot about the trials and tribulations of getting game ideas turned into games, as dissected by David Jaffe, Ron Gilbert, Lorne Lanning, Will Wright, and more.


    Notable quotes from the list of luminaries

    Will Wright, on Sim City:
    They kept saying, 'Where's the ending? When do you win or lose?' And they wanted to have an election where you got kicked out of office or not. And I was like, 'No, it's even more fun if you're doing it badly.' And they just parked it. They decided they weren't going to release it.

    David Jaffe, on demos:
    We could have hacked something together, but we would have been saying, 'This is placeholder, that's placeholder, but you get the idea.' Nowadays, you can't be sure who understands [the concept of] work-in-progress or not. If they just grade it on face value, it better knock their socks off. Otherwise they'll send you packing.

    Ron Gilbert, on publishers:
    "The bigger the publisher, the more I would emphasize why it's going to be successful and why it's targeting successful segments of the market," Gilbert said. "With smaller publishers, I go more into what's going to be different and unique about it. They tend to be more interested in those things because they're trying to stand out a little more than the big publishers.

    But my favorite quote has to be from David Jaffe, on God of War:
    "There's a real desire among the powers that be at Sony that innovation is important. I'm just not that kind of designer. I don't care about innovation, I care about entertainment. The feedback I was getting is that this game isn't innovative. I was like so what? I wasn't a jerk about it, but wouldn't you rather have a game that entertains the crap out of people rather than one that checks off the tick box saying it's innovative?"

    For the full article, click here.

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    Here's the pitch... - Monday, December 24, 2007 -

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